Now showing items 1-4 of 4

    • Automating Behaviour Tree Generation for Simulating Troop Movements 

      Berthling-Hansen, Gabriel; Morch, Eivind; Løvlid, Rikke Amilde; Gundersen, Odd Erik (2018-08-08)
      Computer generated forces are simulated units that are used in simulation based training and decision support in the military. These simulations are used to help trainees build a mental model of how different scenarios ...
    • Autonomous battalion simulation for training and planning integrated with a command and control information system 

      Alstad, Anders; Løvlid, Rikke Amilde; Bruvoll, Solveig; Nielsen, Martin Normann (2014-01-13)
      Current Command and Staff training uses simulation systems that consist of computer generated forces in combination with human operators. The human operators receive high level tasks (e.g. company level) as input, transform ...
    • Modeling the behavior of a hierarchy of command agents with context-based reasoning 

      Løvlid, Rikke Amilde; Bruvoll, Solveig; Bråthen, Karsten; Gonzalez, Avelino J. (2017)
      Context-based reasoning is a paradigm for modeling agent behavior that is based on the idea that humans only use a small portion of their knowledge at any given time. It was specially designed to represent human tactical ...
    • Modelling battle command with context-based reasoning 

      Løvlid, Rikke Amilde; Alstad, Anders; Skogsrud, Guro; Bruvoll, Solveig; Mevassvik, Ole Martin; Bråten, Lars Erling (2013-08-27)
      An important aspect of simulation based training is the need for realistic computer generated forces. In typical systems for computer generated forces the entities can be instructed to perform simple tasks like “move ...